Best Merge Tactics Builds October 2025

Introduction: Dominate the Merge Tactics leaderboards with these top-tier builds for October 2025! With the new Blaster rework and Trait system changes, the meta has completely shifted. These compositions are proven winners at high Starsteel ranks.

Meta Snapshot: Tank-Blaster hybrids dominate the meta, Flying builds counter swarm strategies, and Spawner compositions create overwhelming board pressure. The key is activating Trait Level 2-3 efficiently!

S-Tier Builds

S-TIER

Giant Tank + Blaster Hybrid

Core Strategy: Combine beefy tanks with powerful Blasters to create an unstoppable frontline while raining down area damage from behind. This build excels at all stages of the game.

Key Units:

  • Giant (4-6 copies): Your primary tank activating Tank Trait
  • Blaster (4-6 copies): Area damage dealers protected by Giants
  • Musketeer (2-3 copies): Versatile ranged support
  • Mini P.E.K.K.A (2 copies): High single-target damage

Trait Priority:

  1. Tank Trait Level 2 (4 Giants) by Round 6-7
  2. Blaster Trait Level 2 (4 Blasters) by Round 9-10
  3. Push both to Level 3 (6 units) in late game

✓ Strengths

  • Extremely consistent across all matchups
  • Strong at every stage of the game
  • Easy to position and play
  • Counters most swarm strategies

✗ Weaknesses

  • Vulnerable to heavy Flying builds
  • Expensive to fully upgrade units
  • Can be overwhelmed by fast Spawner comps
Why S-Tier: This build has the highest win rate at all Starsteel brackets. It's forgiving for beginners while having high skill ceiling for optimization. Perfect for consistent ladder climbing!
S-TIER

Flying Swarm Aggro

Core Strategy: Flood the board with fast, evasive Flying units that overwhelm opponents before they can scale. This build wins early or transitions into a hybrid late-game composition.

Key Units:

  • Minion (6 copies): Your core Flying unit for Trait 3
  • Baby Dragon (3-4 copies): Splash damage flyer
  • Mega Minion (2-3 copies): Tanky Flying option
  • Balloon (1-2 copies): Win condition unit

Game Plan:

  1. Early Aggression: Pressure opponents Rounds 3-6 with fast Flying units
  2. Trait 3 Rush: Hit Flying Trait Level 3 by Round 8-9
  3. Snowball or Transition: Either win fast or add ground support

✓ Strengths

  • Hard counters ground-heavy builds
  • Fast-paced and fun to play
  • Can win before opponents scale
  • Flying Trait 3 is extremely powerful

✗ Weaknesses

  • Gets destroyed by anti-air focus
  • High-risk, high-reward playstyle
  • Difficult to pivot if countered
  • Requires perfect economy management

A-Tier Builds

A-TIER

Spawner Flood

Core Strategy: Use Spawner units to continuously generate minions that overwhelm opponents through sheer numbers. This build scales incredibly well into late game.

Key Units:

  • Goblin Hut (4-6 copies): Primary spawner
  • Barbarian Hut (3-4 copies): Tankier spawner
  • Furnace (2-3 copies): Fast spawn cycles
  • Tombstone (2 copies): Defensive spawning

Positioning Tips:

  • Spread spawners across the board to maximize coverage
  • Protect spawners with occasional tank units
  • Merge spawners strategically to boost spawn quality

✓ Strengths

  • Scales exponentially in late game
  • Creates constant pressure on opponents
  • Difficult to clear all spawned units
  • Spawner Trait is very powerful

✗ Weaknesses

  • Weak early game (Rounds 1-6)
  • Vulnerable to Blaster builds
  • Loses if opponents rush you down
  • Requires specific units from shop
A-TIER

Royal Giant Beatdown

Core Strategy: Build around Royal Giant as your win condition, supporting it with defensive structures and spell units for a classic beatdown approach.

Key Units:

  • Royal Giant (3-5 copies): Main win condition
  • Electro Wizard (3-4 copies): Defensive support
  • Cannon (4 copies): Defensive structure
  • Ice Wizard (2-3 copies): Slow support

✓ Strengths

  • Royal Giant deals massive building damage
  • Great defensive capabilities
  • Strong mid-game power spike

✗ Weaknesses

  • Weak to swarm strategies
  • Difficult to activate multiple Traits
  • Less flexible than hybrid builds

B-Tier Situational Builds

B-TIER

Control Spell Cycle

Core Strategy: Use spell units and defensive buildings to control the board while chipping away at opponents. This build requires high skill but can counter specific metas.

When to Play: When lobbies are filled with Tank-heavy or Spawner builds that you can efficiently counter with spells.

Key Units: Wizard, Witch, Executioner, Bowler, various defensive buildings

General Build Tips

How to Pick Your Build

  1. Check Early Shop Rolls: If you get multiple copies of S-tier units, force that build
  2. Scout the Lobby: See what others are building and counter-pick
  3. Start Generic: Begin with versatile units that fit multiple builds
  4. Commit by Round 7: You must have a clear direction by mid-game

Trait Activation Priorities

  • Always hit at least one Trait Level 2 (4 units) by Round 8
  • Focus on one Trait Level 3 (6 units) rather than two Trait Level 2s
  • Don't force Trait 3 if it requires bad units - Trait 2 is often enough

Positioning Best Practices

  • Tanks in front rows (1-2)
  • Blasters and ranged in middle rows (3-4)
  • Spawners in back rows (5-6)
  • Keep high-value units away from enemy splash damage range
Meta Note: The meta shifts weekly as players adapt. These builds are strong for early October 2025. Follow top players and adapt your strategies as the season progresses!

Climbing with These Builds

For Beginners: Start with Giant Tank + Blaster Hybrid. It's the most forgiving and consistent build with clear win conditions.

For Intermediate Players: Master Flying Swarm Aggro for faster games and higher skill expression. Learn when to commit and when to pivot.

For Advanced Players: Mix multiple builds based on lobby composition. Adapt on the fly and know all matchups inside-out.

Related Guides: Check out our Complete Merge Tactics Guide for fundamentals and our Rewards Guide to maximize your seasonal progression!

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