Introduction: The October 2025 Champion rework has completely reshaped the Clash Royale meta. With Champions now charging abilities faster and becoming more accessible across all trophy ranges, the tier list has experienced significant shifts. This comprehensive ranking covers individual cards and deck archetypes to help you understand what's dominating competitive play.
Understanding the Tier System
S-Tier: Dominant cards/decks that define the meta. Extremely powerful with few weaknesses. Expect to see these in most high-level matches.
A-Tier: Very strong options that perform consistently well. Viable in competitive play and have favorable matchups against most of the meta.
B-Tier: Solid choices that can work in specific deck archetypes or as tech cards. Require more skill or specific synergies to shine.
C-Tier: Situational cards that struggle in the current meta or require very specific conditions to be effective.
S-Tier Cards - Meta Defining
- Archer Queen (Champion): The rework made her ability charge significantly faster. Her cloaking provides incredible defensive value while her range makes her a threat on offense. Works in control, cycle, and even some beatdown decks.
- Golden Knight (Champion): Dash ability recharge buff makes him extremely versatile. Can apply pressure, counter-push, and defend effectively. His ability to dodge spells is invaluable.
- Hog Rider: Fast cycle decks are thriving post-rework. Hog's reliability and synergy with Champions make him a top win condition.
- Monk (Champion): Spell deflection is game-changing. Can turn opponent's Rocket into your offensive weapon. Excellent in cycle decks.
- Evolution Goblin Barrel: Spawns more goblins, making it harder to counter. Log Bait's primary win condition is stronger than ever.
- Tesla: Best defensive building in current meta. Handles most ground threats effectively and cycles quickly.
- Fireball: Universal answer to many threats. Essential for eliminating support troops and spell cycling.
- The Log: Remains the most versatile small spell. Essential for bait matchups and clearing ground swarms.
A-Tier Cards - Highly Competitive
- Mighty Miner (Champion): Tunneling ability creates split pressure. Strong in Royal Giant and Miner control decks.
- Royal Giant: Beatdown is back with building-targeting consistency. Pairs well with Champions for dual-lane pressure.
- Skeleton King (Champion): Soul gathering got buffed. Graveyard decks and soul-synergy archetypes are viable again.
- Mother Witch: Converts swarms into Hogs. Excellent in Royal Giant and Graveyard decks. Hard counters Skeleton-heavy strategies.
- Fisherman: King tower activation potential and ability to pull threats. Great in Royal Giant and defensive decks.
- Evolution Skeleton Army: Incredible defensive value. Can shut down entire pushes if not spelled correctly.
- Hunter: High DPS against tanks and air threats. Versatile defensive card in beatdown decks.
- Ice Spirit: One-elixir cycle with freeze effect. Essential in fast cycle decks.
- Skeletons: Best one-elixir card. Distraction, DPS, and cycle all in one.
- Cannon: Cheap defensive building. Core component of Hog 2.6 and cycle decks.
- Musketeer: Reliable ranged DPS. Handles air and ground threats effectively.
- Knight: Best mini-tank for the cost. Universal defensive option.
- Princess: Zone control and Log bait. Forces responses and provides chip damage.
- Rocket: Win condition through spell cycling. Essential in Log Bait and control decks.
B-Tier Cards - Situationally Strong
- Little Prince (Champion): Unique ability but less consistent than other Champions. Works in specific Guardian cycle decks.
- Goblin Gang: Solid bait card and defensive option against ground threats.
- Ice Golem: Kiting and tanking utility. Essential in cycle decks but outshined by Knight in many scenarios.
- Cannon Cart: Versatile card that transitions from defense to offense. Works well in control decks.
- Inferno Tower: Tank shredder but vulnerable to swarms and Earthquake. Essential in Log Bait.
- Valkyrie: Splash damage tank. Good against swarm-heavy metas but current meta favors single-target.
- Miner: Chip damage and tank for counter-pushes. Less dominant than before but still playable.
- Goblin Barrel (Standard): Evolution version is superior, but standard still works in budget decks.
- Earthquake: Essential in Royal Giant decks to destroy buildings. Less useful outside that archetype.
- Mega Knight: Punishes clumped troops but easily countered by skilled players. Better at mid-ladder.
- P.E.K.K.A: High-cost tank killer. Bridge spam variants work but struggle against fast cycle.
- Electro Wizard: Stun utility and air defense. Less prevalent with faster Champion abilities.
- Baby Dragon: Reliable splash air unit. Solid in beatdown but not meta-defining.
- Tornado: Activation and grouping utility. Requires high skill but powerful in right hands.
C-Tier Cards - Struggling in Current Meta
- X-Bow: Building-heavy meta counters it too easily. Fisherman and Earthquake make it nearly unplayable.
- Mortar: Similar issues to X-Bow. Fast cycle Champions outpace its defensive capabilities.
- Elixir Golem: Too easily punished in a Champion-heavy meta where counter-pushes are devastating.
- Three Musketeers: Fireball and Poison make them inconsistent. High cost is prohibitive.
- Royal Recruits: Nerfed too hard in previous patches. Rarely sees play.
- Sparky: Electro Wizard, Zap, and Monk deflection make her too inconsistent.
- Rage: Lumberjack provides similar value with a body. Rarely worth the spell slot.
- Clone: Too situational and easily countered with area damage.
- Mirror: Inconsistent value. Evolution cards provide better upgrade paths.
Deck Archetype Tier List
S-Tier Deck Archetypes
- Dual-Champion Control: Combines Archer Queen and Golden Knight for versatile offense and defense. Dominates ladder and competitive.
- Hog Champion Cycle: Fast cycle with Monk or Archer Queen. Consistent pressure and high skill ceiling.
- Evolution Log Bait: Enhanced with Evolution cards. Mind games and spell value win matches.
A-Tier Deck Archetypes
- Royal Giant Beatdown: Heavy pushes in 2x Elixir. Mighty Miner adds split pressure dimension.
- Miner Control: Chip damage strategy with defensive prowess. Works with various Champion combinations.
- Graveyard Soul: Skeleton King synergy makes Graveyard viable again. Requires skill but rewarding.
- Bridge Spam: Fast-paced aggression with Champions providing additional pressure tools.
B-Tier Deck Archetypes
- Golem Beatdown: Still works but struggles against fast cycle Champions. Better in best-of-three with bans.
- P.E.K.K.A Bridge Spam: Powerful but countered by good defensive play and cycle decks.
- Balloon Cycle: High risk, high reward. Struggles against multiple air counters in meta decks.
- Lava Hound: Air beatdown faces strong anti-air options. Playable but not top tier.
C-Tier Deck Archetypes
- X-Bow Cycle: Buildings too easily countered. Fisherman and Earthquake make it nearly impossible.
- Mortar Cycle: Similar struggles to X-Bow. Fast Champions outpace defensive capabilities.
- Three Musketeers: Spell value too easily obtained. High cost prohibitive in fast meta.
- Elixir Golem Rush: Punishable by skilled players. Champions make counter-pushes devastating.
Meta Analysis: What Changed?
Rise of Champions
The Champion rework's faster ability charging has made Champions essential rather than optional. Expect multiple Champions in most competitive decks. This has shifted the meta toward more dynamic, ability-based gameplay rather than static troop interactions.
Decline of Building-Based Win Conditions
X-Bow and Mortar struggle significantly. Fisherman, Earthquake, and fast Champion cycle make defensive buildings unreliable as primary win conditions. These archetypes need significant support to remain viable.
Evolution Cards Impact
Evolution Goblin Barrel and Skeleton Army have elevated Log Bait and swarm-defense strategies. Players with access to Evolution cards have a tangible advantage, though skill still matters most.
Cycle vs Beatdown Balance
The meta favors faster cycle decks but beatdown remains viable in skilled hands. Royal Giant beatdown specifically benefits from Champion synergies. The key is adapting your gameplan to opponent's archetype.
How to Use This Tier List
For Climbing Ladder
- Focus on S-tier and A-tier cards that fit your playstyle
- Master one deck archetype before switching to counter meta shifts
- Tech in specific cards based on what you face most frequently
- Evolution cards provide advantage - prioritize unlocking key ones
For Tournament Play
- Build multiple decks across different archetypes
- Understand matchup charts - know your counters and advantages
- Practice with meta decks even if they don't suit your style (for mirror matches)
- Consider ban strategy - removing key S-tier cards can shift entire matchup
For Deck Building
- Include at least one S-tier or A-tier win condition
- Balance your deck with cycle cards, spells, and defensive options
- Consider Champion synergies - dual-Champion decks are powerful but expensive
- Tech cards should address specific meta threats you encounter frequently
Predictions for Next Balance Update
Based on current usage rates and win percentages:
- Likely Nerfs: Archer Queen (small ability charge nerf), Evolution Goblin Barrel (spawn count reduction), Monk (deflection timing window decrease)
- Likely Buffs: X-Bow (HP increase or deploy time decrease), Mortar (range buff), Three Musketeers (cost reduction to 8 elixir)
- Rework Candidates: Elixir Golem (needs complete rework), Sparky (consistency improvements needed)
Conclusion
The October 2025 meta is one of the most dynamic we've seen. Champion rework success has made gameplay more engaging with frequent ability plays and counter-play moments. While certain cards dominate statistically, the meta remains diverse enough that multiple archetypes can succeed.
Focus on mastering your chosen deck rather than constantly chasing tier list shifts. Understanding interactions, elixir management, and matchup-specific strategies will take you further than simply copying the highest tier deck.
Stay adaptable, practice consistently, and remember - even C-tier cards can win games in the right situation with proper execution!