Best Meta Decks 2025
Top competitive decks for high arenas
Best Decks for 0-300 Trophies
Goblin Stadium is where every Clash Royale journey begins. This training arena introduces you to the basic mechanics of the game with a limited but effective card pool. Focus on learning fundamental strategies like elixir management, troop placement, and tower defense.
Arena 1 is designed for new players to learn the basics. With only starter cards available, focus on mastering simple but effective combinations. Don't worry about complex strategies yet - understanding troop counters and proper card placement will carry you through this arena quickly.
Beginner-friendly decks optimized for 0-300 trophies
Giant
Archers
Knight
Mini P.E.K.K.A
Arrows
Fireball
Musketeer
Spear Goblins
This is the quintessential beginner deck for Arena 1. Giant acts as your tank, absorbing tower damage while support troops (Archers, Musketeer) deal damage from behind. It teaches fundamental beatdown strategy - using a tank to protect your damage dealers.
vs Skeleton Army: Save Arrows to clear them when they surround your Giant
vs Air Troops: Musketeer and Archers handle air threats. Position them well
vs Baby Dragon: Mini P.E.K.K.A can quickly take it down, or use Musketeer from distance
Prince
Baby Dragon
Musketeer
Knight
Arrows
Archers
Skeleton Army
Spear Goblins
Prince is a devastating win condition in Arena 1. Most new players don't know how to counter a charging Prince effectively. This deck maximizes his potential with good support and defensive options.
Musketeer
Knight
Archers
Mini P.E.K.K.A
Skeleton Army
Arrows
Fireball
Baby Dragon
This deck teaches proper defense-into-counterattack gameplay. It has answers for every situation and doesn't rely on one card to win. Perfect for learning game fundamentals.
Arena 1 provides access to fundamental cards that remain relevant throughout your Clash Royale journey:
Giant: Your first true tank. Learn to support him properly
Prince: High damage dealer. Deadly when his charge connects
Musketeer: Best all-around support card. Targets air and ground
Archers: Cheap, versatile ranged support
Baby Dragon: Splash damage and tanky. Great for clearing swarms
Knight: Best ground mini-tank. High HP, good damage
Mini P.E.K.K.A: Tank killer. Shreds Giants and Princes
Skeleton Army: Ultimate distraction card. Can stop big pushes alone
Arrows: Your anti-swarm tool. Fast and cheap
Fireball: Medium spell. Good damage to towers and troops