All Arena Guides
Complete list of arena-specific decks
Best Decks for 300-600 Trophies
Bone Pit introduces defensive buildings and spawn cards, changing how you approach both offense and defense. Tombstone and Bomb Tower provide strong defensive options, while cards like Giant Skeleton and Balloon offer devastating offensive potential. Learn to counter buildings and leverage spawn pressure.
Arena 2 is where defense becomes more structured. Tombstone automatically spawns skeletons to distract troops, while Bomb Tower deals area damage to swarms. You'll also face your first really devastating cards like Balloon and Giant Skeleton. Learning to counter these while using your new tools is key to progression.
Optimized decks for 300-600 trophies
Giant Skeleton
Musketeer
Baby Dragon
Tombstone
Archers
Arrows
Fireball
Knight
Giant Skeleton is a beast in Arena 2! His death bomb wipes out entire pushes, making him an incredible defensive card. After defending, he becomes a devastating counter-push threat. Tombstone provides constant skeleton spawns for defense and distraction.
Balloon
Giant
Baby Dragon
Musketeer
Tombstone
Arrows
Mini P.E.K.K.A
Spear Goblins
Balloon deals massive damage to towers if it connects - often taking down a full-HP tower in 2-3 hits! Many Arena 2 players don't have good anti-air, making Balloon dominant. Use Giant as a tank while Balloon flies overhead.
Witch
Giant
Tombstone
Bomb Tower
Musketeer
Knight
Arrows
Archers
Witch constantly spawns skeletons, creating constant pressure. Combined with Tombstone, you always have units on the field. The dual defensive buildings (Tombstone + Bomb Tower) make your defense nearly impenetrable in Arena 2.
Best Use: Central defensive building that spawns skeletons. Excellent for pulling and distracting troops. Lasts 40 seconds, providing incredible value.
Upgrade Priority: Medium - The skeleton level matters, but placement is more important
Best Use: Area damage defensive building. Destroys swarms and damages grouped troops. Great against Skeleton Army, Minions, etc.
Upgrade Priority: Medium - More damage = better splash clearing
Best Use: Defensive powerhouse. His death bomb wipes out pushes. Can be used offensively but shines on defense.
Upgrade Priority: High - Bomb damage scales significantly with levels
Best Use: Air win condition with massive tower damage. Pair with tank. Death damage even if shot down.
Upgrade Priority: Very High - This is a primary win condition if you use it
Best Use: Spawns skeletons and splash damage. Great support behind tanks. Decent on defense too.
Upgrade Priority: High - Skeleton spawn rate and damage increase with level