Introduction: In MENACE, the weapons you bolt onto your vehicles define how they perform on the battlefield. Weapons come in three classes — Heavy, Medium, and Light — and a vehicle's slots decide what you can mount. This guide breaks down each class and the standout options.
Table of Contents
How Weapon Slots Work
Each vehicle has a set of weapon slots, and the slot type determines what fits. A single Medium slot, for example, can only mount one Medium weapon. Plan your loadout around the slots a chassis actually has rather than the weapon you wish you could equip.
Heavy Weapons
Heavy weapons are high-damage, low-mobility options usually found on tanks.
- Long-Barreled Tank Gun: armor-piercing rounds that punch through heavy vehicles — your go-to for anti-tank dominance.
- 120mm Mortar: indirect HE or smoke fire. Inaccurate but devastating against dug-in infantry, and great for creating cover with smoke.
Medium Weapons
Medium weapons are the versatile all-rounders — laser lances, heavy machine guns, rocket launchers, and heavy flamethrowers.
- ATGM Launcher: anti-tank guided missiles with direct and indirect fire. Indirect mode ignores line of sight and guarantees a hit on marked targets.
- MK20A3 BC Autocannon: explosive 20mm rounds in controlled salvos — excellent against light vehicles and grouped infantry.
- Flamethrower: short range but terrifying; sets enemies, ground, and structures alight, ideal for clearing trenches and fortified cover.
Light Weapons
Light weapons are your anti-personnel tools — the flamethrower-style and rapid-fire options that shred infantry but do little to armor. Mount them when your role is clearing soft targets rather than trading with tanks.
Building a Loadout
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