MENACE Vehicle Weapons Guide

Introduction: In MENACE, the weapons you bolt onto your vehicles define how they perform on the battlefield. Weapons come in three classes — Heavy, Medium, and Light — and a vehicle's slots decide what you can mount. This guide breaks down each class and the standout options.

How Weapon Slots Work

Each vehicle has a set of weapon slots, and the slot type determines what fits. A single Medium slot, for example, can only mount one Medium weapon. Plan your loadout around the slots a chassis actually has rather than the weapon you wish you could equip.

Heavy Weapons

Heavy weapons are high-damage, low-mobility options usually found on tanks.

  • Long-Barreled Tank Gun: armor-piercing rounds that punch through heavy vehicles — your go-to for anti-tank dominance.
  • 120mm Mortar: indirect HE or smoke fire. Inaccurate but devastating against dug-in infantry, and great for creating cover with smoke.

Medium Weapons

Medium weapons are the versatile all-rounders — laser lances, heavy machine guns, rocket launchers, and heavy flamethrowers.

  • ATGM Launcher: anti-tank guided missiles with direct and indirect fire. Indirect mode ignores line of sight and guarantees a hit on marked targets.
  • MK20A3 BC Autocannon: explosive 20mm rounds in controlled salvos — excellent against light vehicles and grouped infantry.
  • Flamethrower: short range but terrifying; sets enemies, ground, and structures alight, ideal for clearing trenches and fortified cover.

Light Weapons

Light weapons are your anti-personnel tools — the flamethrower-style and rapid-fire options that shred infantry but do little to armor. Mount them when your role is clearing soft targets rather than trading with tanks.

Pro Tip: Match weapon class to the threat. Heavy guns for armor, Medium for flexible mid-fight answers, and Light to mop up infantry — mixing classes across a squad keeps you covered against everything.

Building a Loadout

Rule of thumb: Use indirect-fire weapons (ATGM indirect mode, the 120mm Mortar) to hit targets behind cover, and keep at least one dedicated anti-tank gun in any squad that might meet enemy armor.

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