All Arena Guides
Complete deck guides for every arena
Best Decks for 1300-1600 Trophies
Spell Valley lives up to its name - you unlock game-changing spells that will be in your deck forever. Zap resets Inferno, stuns troops, and kills swarms. Freeze creates devastating surprise attacks. Wizard provides powerful splash damage. Spell timing and prediction become crucial skills.
Spells are the difference between good and great players. Zap becomes essential for resets and stuns. Freeze enables game-winning surprise attacks. Lightning removes defensive buildings. Learning WHEN to spell is more important than which spell to use.
Balloon
Freeze
Giant
Wizard
Musketeer
Mini P.E.K.K.A
Zap
ArrowsThe Balloon + Freeze combo is DEVASTATING in Arena 5! Most players don't expect Freeze. When Balloon reaches tower and you Freeze their defenders, it's usually game over. This combo can take a full-HP tower in one push.
Hog Rider
Musketeer
Valkyrie
Cannon
Zap
Fireball
Archers
Spear GoblinsAdding Zap to Hog Cycle makes it even stronger! Zap resets Inferno Tower (which hard-counters Hog), kills swarms, and enables Hog to get extra hits. This is the evolution toward the legendary 2.6 Hog deck.
Giant
Wizard
Baby Dragon
Musketeer
Mini P.E.K.K.A
Lightning
Zap
TombstoneWizard behind Giant is the classic Arena 5 beatdown. Wizard's splash damage destroys swarms and support troops. Lightning removes defensive buildings and high-HP troops. Simple but extremely effective!
If you can't break through their defense, spell cycle in overtime:
Defend perfectly, then keep spelling their tower until it falls!